Dialogue


The Assignment

When you walk close to the NPC, have the dialogue start, using space or another key to advance the conversation. When the end of the conversation is reached, the dialogue should close, allowing the player to continue.

Build three (3) Non-Player-Characters (NPCs) that have different dialogue. Pretty up the dialogue system's canvas so that it doesn't look like placeholder nonsense.

Files

eleeGD2 wk8H.zip 34 MB
Apr 03, 2019

Get Final Game Design 2

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